I suppose I shouldn’t be too shocked, Diablo 2 did the same thing with Lord of Destruction, and the Dungeon Siege franchise has essentially aped Blizzards (ex) flagship action-RPG from the beginning. The subject of today’s critique, an expansion to the critically-acclaimed Dungeon Siege II called Broken World, perfectly typifies what I’ve just described above. I also know I feel that way when a game developer does it, and they do seem to invoke this exact situation with maddening regularity. Would you not feel a significant sense of frustration? I know I would. There is a ‘tune in next time as’ post-script on the final page, but the author has decided that you must wait until he’s good and ready to publish the conclusion. Still you forge on, only to discover that the last chapter of the book hasn’t been included with this printing. As you’re feverishly turning pages, you start to subliminally realize that there doesn’t seem like the story is quite ready to wrap up, but there’s less and less actual paper left before the novel is done. It’s all you ever hoped it would be, it’s so good you don’t want it to end. Try to imagine this odd scenario: You purchase a book that you’ve been looking forward to for some time.
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